Program or Be Programmed 10 Commands for a Digital Age By Douglas Rushkoff Watch Douglas Rushkoff at SXSW Today's leading media theorist offers everyone a practical yet mind-blowing guide to our digital world. The debate over whether the Net is good or bad for us fills the airwaves and the blogosphere.
The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.
LATEST NEWS Second Edition I'm very pleased to announce the Second Edition of Designing for Interaction will be available on August 24, 2009. With new chapters on Design Strategy; Design Research Analysis; Brainstorming and Design Principles; and Prototyping and Development.
Now You See Itteaches simple, fundamental, and practical techniques that anyone can use to make sense of numbers. These techniques rely on something that almost everyone has-vision-using graphs to discover trends, patterns, and exceptions that reside in quantitative information and interactions with those graphs to uncover what the discoveries mean.
Grids serve well to divide up a predefined canvas and guide how content fits onto a page, but when designing for the web's fluid nature, we need something more responsive. Enter ratios, which architects, sculptors, and book designers have all used in their work to help set the tone for their compositions, and to scale their material from sketch to final build.